Tidings of the Order
Word from the Order
Announcements, patch notes, and dev diaries. New finds, new relics, and the turning of the seasons — chronicled here.
The Order Leaves Boxes
Milestones now pay in mystery boxes you open with your own hands, new streak and tally rungs to climb, a way back out of the viewfinder, and a bounty for sharp-eyed reports.
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The Stillness Lifts
Hails move again, the mystery box you open is there to be seen, and the call to a newer build finally leads somewhere.
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The Glass Comes Closer
Pinch to zoom on every photograph quest, a satchel dressed in the Forge's finery, declined commissions that stay declined, and the Order now insists you carry the newest build.
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The Hails of the Road
Words leave the road; gestures arrive. Your pathfinder now speaks with a leap, a salute, a played death — performed in your own gear, for the companions who know you.
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The Hearth Answers
Finding a companion by name works again, a friend request is one tap from any profile, and the hearth itself now takes hails — performed for your whole order.
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The Order Carries No Words
Free-text chat leaves Outdare, and it is not coming back. In its place — Hails, the Hearth's deeds board, and a game that a child can play without a stranger ever being able to reach them with a sentence.
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The Forge Tells the Truth
Build 26 mends the Forge's own lies — the build sliders move you at last, hair takes a colour that is actually a colour, the mouths can be seen, and the intro stops asking twice for a name and an oath you have not reached yet.
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The Forge Runs Deeper
Build 25 puts the reborn world in your hands. Pledge an order, shape the body it gives you, and wear what the road hands over — relics now fall twice as often, and nothing is waiting for you at the door but an empty satchel.
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The Two Orders
The world is reborn. The Order of the Unseen Way consolidates into two paths — the living dawn of the Emberkin and the watchful dead of the Tidewatchers — with richer pathfinders, hundreds of new relics, and a fresh Ledger for all.
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New Doors, Honest Endings
iPhone pathfinders may now enter by Apple's own door, any pathfinder may leave the Order entirely and take their records with them — and the road to Grand Master is now a road, not a legend.
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The Order Calls Your Name
When a rival calls you out, your phone will say so — and answer to a tap. Plus a shorter road into the game, five new airs for the road, and fewer plain walks.
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The Roads Made Swift
The Order has widened its roads. Screens open at once, the quest-giver has your commission ready, and a photograph no longer perishes when the signal falters.
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The Wayfarer's Pact
Challenges reach the realm. Race a rival, swear a pact with a friend, trial a whole company, or make a vow to yourself.
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The Order Studies Its Pathfinders
Inspect any pathfinder's gear from their avatar — and the quest-givers learn a thousand new commissions.
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The Way Back In
Google sign-in works again, an unconfirmed email no longer bars the door, the Ledger runs a hundred deep, and the quest-giver keeps its word.
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The Adventurer's Portrait
Photograph the real world with your hero standing in it — then send the tale beyond the realm.
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Wonders Made Manifest
Rewards now appear in the world around you — turn, find the chest, and strike it open.
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The Herald's Sprint
A new kind of quest reaches the realm — run a distance before the hourglass empties.
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The Road Remembers
Walks now count with your phone in your pocket, photo quests show their resting time honestly, and the gates of the Order open smoother for newcomers.
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The Order Remembers Your Name
Your chosen name now follows you from the very first step, level-ups are celebrated properly, held quests reveal the relic they carry — and the Order will tell you, in the app and by tiding, whenever a newer build awaits.
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The Trading Post Opens
The Order opens its Trading Post — list the relics you have outgrown, buy the piece your set is missing, and watch the market breathe from your dashboard.
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Every Step Is Counted
Walking quests on Android stood frozen at zero — the Order never asked the phone's leave to count your paces. Now it asks, and every step lands where it should.
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The Way Opens on iPhone
Apple's gate has opened — iPhone pathfinders can now take the Outdare beta through TestFlight, the same free alpha the Android vanguard already walks.
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The Seal Holds — A Word for Those Turned Away
If the gate refused your update with a curt “App cannot be installed”, this is why — and the one small toll that lets you back in. Your progress was never at risk.
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The Reliquary Shines Again
Worn gear once more wears its rarity — every equipped relic now sits in a glowing frame the colour of its worth, so your loadout never looks empty.
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The Order Grants Mercy
Abandon one quest an hour when the road defeats you, scavenger lists that rest one sight at a time, and a pathfinder who finally carries the bow they earned.
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The Order Hardens Its Gates
A guardian patch before the doors open wider — messages carried by the Order itself, the terms of the road made plain, and a new seal on the app. This one asks a fresh install of you.
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The Order Speaks Romanian
Alege Română din Setări — the whole game, from the menus to the quests themselves, now speaks Romanian. English stays the default; the choice is yours.
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The Compass and the Riddle
Two new kinds of quest join the call — walks that follow a heading, and riddles the Order will pose to test your wit. No more photograph-or-walk, and nothing more.
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The Way Opens on Android
The alpha is now yours to carry — download Outdare straight to your Android phone, and find new themed sets and the Quartermaster's wares waiting on the road.
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The Order Opens Its Doors
The Way is open to its first pathfinders. Outdare enters alpha — request your place and help us chart the road ahead.
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Variety Comes to the Quests
New quest variety arrives — colours, materials, and states join the quest-giver's repertoire, plus scavenger checklists and colour hunts.
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